Scale it up big over 1000px similar Kiana said and I don't even retrieve it matters exactly how much. You practice the aforementioned for animations in Photoshop, but instead of exporting them every bit GIF, you render to video (at the huge 1000px+ size). Personally I haven't had issues with this approach.
One extra affair to know with all this is: when a person browses posts on Instagram, they take a one sec wait, film to the adjacent image, 1 sec wait, flick � If something catches their attending you might become 3 or v seconds of their fourth dimension. While you might care well-nigh perfectly abrupt pixels, I guarantee you, nobody else does, including pixel art aficionados (I'm extrapolating a fleck here, but you lot go the betoken). It used to be different in the early days of phones, only now with high density displays, it actually isn't a big deal. The problem is only when beginners post native or barely upscaled sprites and they get upscaled by the platforms into a blurry mess.
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